![]() Vectorman - Play the collection for a total of 5 hours, or have a Sonic Heroes or Sonic Mega Collection save file on the memory card in Slot A.Only the Vectorman games are available outside of Japan in order to keep the ESRB's "Everyone" rating. The GameCube version only has the language for the region of release in the game data. The game will load the data depending on the language the console is set on. The PlayStation 2 version contains both Japanese and American regional data, including different released manuals scans and alternate and differing versions of games (for example, Sonic CD has both the Japanese and American soundtracks). The user does not need to actually play the games to unlock the hints, they just need to be run for the required amount of time. If a game has been run for a total of three hours, "Hints" will be unlocked for that game in the Extras menu or in the pause menu, which detail cheat codes and other tips. The manuals available are region-specific in most cases, with NTSC-J versions using the Japanese manuals and NTSC-U/PAL versions using the North American manuals. In the case of Sonic CD and Sonic R, their PC manuals are included alongside the manuals from their original systems, and in the case of Sonic the Fighters its original arcade flyers can be viewed. Up to 8 different savestates can be saved to a single memory card, as long as it has enough free space to hold all the savestates.Īll of the above games also include their original manuals in digital form. Quick saving writes a temporary savestate that is lost when the user exits the game, while permanent savestates can be saved to and loaded from the memory card. These Game Gear games (as well as the unlockable Sega Mega Drive games and demos below) have a pause menu that is accessed by pressing / at any time during gameplay, allowing the user to reset the game, exit the game or save and load savestates. Sonic Drift 2 - This game keeps its multiplayer mode, and is accessible by pressing on the second controller at any time.The collection also includes the six Sega Game Gear games that were not included in Sonic Mega Collection Plus: Sonic R ( Sega Saturn, port of PC version).Sonic the Hedgehog CD ( Sega Mega-CD, port of PC version). ![]() Sonic the Fighters ( Sega Model 2B CRX (Arcade), ported by Sega AM2). ![]() Sonic Gems Collection includes the following three games ported from a variety of systems: But trust me, you don't want to fix that game.The Games menu, showing the three main games of the collection. PAL versions are limited to 50FPS due to lack of a 60Hz mode.īlack screen for Sonic The Fighters, but disabling Store EFB Copies to Texture Only under Graphics > Hacks fixes Sonic The Fighters. Sonic the Fighters isn't playable (no plan why)īoth Sonic CD and R run fine, Sonic the Fighters is unplayable. Runs very good with 59-60FPS but the Text is corrupt. The only issue is the missing text problem that is still present, and no configuration can fix this bug. All games play identically to the console version. The "Tails' Skypatrol" text after exiting a game is hurtful for some people. After exiting a game, the text gets more corrupt. Works fine, but the game is around 40-50FPS, it goes to 60FPS when playing the games. Perfect but Sound skipping/overlapping during menus every few minutes, Vectorman has the same issues as well. Sonic R (Sonic Gems version) on Dolphin R6091 This title has been tested on the environments listed below:Īlmost perfect emulation of Sonic R (glitches on sides of video are due to Widescreen hack). However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Compatibility can be assumed to align with the indicated revisions.
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